[
    {
        "id": "_meta",
        "name": "Gray Nights",
        "author": "GrayPockets",
        "logo": "data:image/gif;base64,R0lGODlhAQABAIAAAP///wAAACH5BAEAAAAALAAAAAABAAEAAAICRAEAOw==",
        "hideTitle": true,
        "background": "https://www.graypockets.com/gray_nights_background.png",
        "almanac": "https://www.graypockets.com/Gray_Nights",
        "bootlegger": [
            "Urchin, Apothecary, Waif, Tokhsisis, Bezzerit, Ripper, and Steamfitter are homebrew characters.",
            "Ballerina, Constable, Houndskeeper, Genius, Coachman, Bon Vivant, Casanova, Tramp, Charlatan, Racketeer, Barrow Fog, and Dolomite are secret characters."
        ]
    },
    "investigator",
    {
        "id": "ballerina",
        "name": "Ballerina",
        "image": [
            "https://www.graypockets.com/ballerina.png",
            "https://www.graypockets.com/ballerina_evil.png"
        ],
        "team": "townsfolk",
        "firstNight": 56.5,
        "firstNightReminder": "Give a finger signal.",
        "setup": false,
        "ability": "You start knowing if more townsfolk are (1) odd or (2) even steps from you clockwise. Or you learn that (3) it's equal.",
        "flavor": "I cannot know how much you have suffered, but I do know that you have grieved enough."
    },
    {
        "id": "constable",
        "name": "Constable",
        "image": [
            "https://www.graypockets.com/constable.png",
            "https://www.graypockets.com/constable_evil.png"
        ],
        "team": "townsfolk",
        "firstNight": 68.5,
        "firstNightReminder": "The Constable chooses a character. Point to 1 or more players.",
        "otherNight": 86.5,
        "otherNightReminder": "The Constable chooses a character. Point to 1 or more players.",
        "ability": "Each night, choose an evil character. You learn 1 or more players that are not this character.",
        "flavor": "I was pissing by the door, when I heard two shats. You are holding in your hand a smoking goon; you are clearly the guilty potty."
    },
    {
        "id": "houndskeeper",
        "name": "Houndskeeper",
        "image": [
            "https://www.graypockets.com/houndskeeper.png",
            "https://www.graypockets.com/houndskeeper_evil.png"
        ],
        "team": "townsfolk",
        "firstNight": 65.5,
        "firstNightReminder": "Give a finger signal.",
        "otherNight": 84.5,
        "otherNightReminder": "Give a finger signal.",
        "setup": false,
        "ability": "Each night, you learn how many steps to the nearest living player targeted by an evil ability.",
        "flavor": "Whoever loveth me, loveth my hound."
    },
    {
        "id": "urchin",
        "name": "Urchin",
        "image": [
            "https://www.graypockets.com/urchin.png",
            "https://www.graypockets.com/urchin_evil.png"
        ],
        "team": "townsfolk",
        "firstNight": 77.5,
        "firstNightReminder": "Give a finger signal.",
        "otherNight": 96.5,
        "otherNightReminder": "Give a finger signal.",
        "reminders": [
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke",
            "Woke"
        ],
        "setup": false,
        "ability": "Each night, you learn if an (1) odd or (2) even number of other players woke tonight due to an ability.",
        "flavor": "Got your message, sir, and brought ’em on sharp. Three bob and a tanner for tickets."
    },
    {
        "id": "genius",
        "name": "Genius",
        "image": [
            "https://www.graypockets.com/genius.png",
            "https://www.graypockets.com/genius_evil.png"
        ],
        "team": "townsfolk",
        "firstNight": 13.5,
        "firstNightReminder": "The Genius might choose a character.",
        "otherNight": 10.5,
        "otherNightReminder": "The Genius might choose a character.",
        "reminders": [
            "Drunk",
            "Has Ability"
        ],
        "setup": false,
        "ability": "Each night, choose a good character: you have that ability until you choose again. You are drunk every other night.",
        "flavor": "When you have eliminated the impossible, whatever remains, however improbable, must be the truth."
    },
    "undertaker",
    "alsaahir",
    {
        "id": "coachman",
        "name": "Coachman",
        "image": [
            "https://www.graypockets.com/coachman.png",
            "https://www.graypockets.com/coachman_evil.png"
        ],
        "team": "townsfolk",
        "reminders": [
            "False Info"
        ],
        "setup": false,
        "ability": "Each day, choose a 1-word topic on which the Storyteller gives a fact. If your neighbors are different alignments, it is false.",
        "flavor": "But instead of a horse, well a coachman of course!"
    },
    "nightwatchman",
    {
        "id": "apothecary",
        "name": "Apothecary",
        "image": [
            "https://www.graypockets.com/apothecary.png",
            "https://www.graypockets.com/apothecary_evil.png"
        ],
        "team": "townsfolk",
        "otherNight": 79.5,
        "otherNightReminder": "If the Apothecary is due information, either nod or shake your head.",
        "reminders": [
            "Affected",
            "Not affected"
        ],
        "setup": false,
        "ability": "When an alive neighbor is executed, you may publicly choose a player. Tonight, find out if they were affected by an evil ability.",
        "flavor": "My poverty, but not my will, consents."
    },
    {
        "id": "waif",
        "name": "Waif",
        "image": [
            "https://www.graypockets.com/waif.png",
            "https://www.graypockets.com/waif_evil.png"
        ],
        "team": "townsfolk",
        "reminders": [
            "Safe & True"
        ],
        "setup": false,
        "ability": "If you die by execution, all players are safe from evil abilities & truly register until dusk tomorrow.",
        "flavor": "You will vanish like the warm stove, the roast goose, and the large, glorious Christmas-tree."
    },
    {
        "id": "bonvivant",
        "name": "Bon Vivant",
        "image": [
            "https://www.graypockets.com/bonvivant.png",
            "https://www.graypockets.com/bonvivant_evil.png"
        ],
        "team": "townsfolk",
        "reminders": [
            "Drunk",
            "Drunk"
        ],
        "setup": false,
        "ability": "Both your alive neighbors (not including Travellers) are drunk.",
        "flavor": "You only live once, but if you do it right, once is enough."
    },
    {
        "id": "casanova",
        "name": "Casanova",
        "image": [
            "https://www.graypockets.com/casanova.png",
            "https://www.graypockets.com/casanova_evil.png"
        ],
        "team": "outsider",
        "firstNight": 72.5,
        "firstNightReminder": "The Casanova chooses a player. :reminder:",
        "otherNight": 90.5,
        "otherNightReminder": "The Casanova chooses a player. :reminder:",
        "reminders": [
            "Lover"
        ],
        "setup": false,
        "ability": "Each night, choose a living player (not yourself or Travellers): if they are executed & they are good, your team loses.",
        "flavor": "One nice thing eez, the game of love eez never called on account of darkness."
    },
    {

        "id": "tramp",
        "name": "Tramp",
        "image": [
            "https://www.graypockets.com/tramp.png",
            "https://www.graypockets.com/tramp_evil.png"
        ],
        "team": "outsider",
        "setup": false,
        "ability": "If there are any votes to execute you, you might be executed immediately.",
        "flavor": "He's a tramp, he's a scoundrel. He's a rounder, he's a cad. He's a tramp, but I love him. Yes, even I have got it pretty bad."
    },
    {
        "id": "charlatan",
        "name": "Charlatan",
        "image": [
            "https://www.graypockets.com/charlatan.png",
            "https://www.graypockets.com/charlatan_evil.png"
        ],
        "team": "outsider",
        "otherNight": 9.5,
        "otherNightReminder": "If a player is marked with the *BUDDY* reminder and the Charlatan is on a different team, wake the Charlatan. Show the *YOU ARE* info token and a thumbs up or down.",
        "reminders": [
            "Buddy"
        ],
        "setup": false,
        "ability": "The 1st time a player dies during the day, you become their alignment from tonight onwards.",
        "flavor": "If we’ve been bamboozled long enough, we tend to reject any evidence of the bamboozle."
    },
    "puzzlemaster",
    "boomdandy",
    {
        "id": "racketeer",
        "name": "Racketeer",
        "image": [
            "https://www.graypockets.com/racketeer.png",
            "https://www.graypockets.com/racketeer_good.png"
        ],
        "team": "minion",
        "setup": false,
        "ability": "If a successful vote is tied, one of the nominees (not the Demon) is executed immediately.",
        "flavor": "I guess under the right circumstances, a man will do just about anything."
    },
    "organgrinder",
    "baron",
    {
        "id": "tokhsisis",
        "name": "Tokhsisis",
        "image": [
            "https://www.graypockets.com/tokhsisis.png",
            "https://www.graypockets.com/tokhsisis_good.png"
        ],
        "team": "demon",
        "firstNight": 47.5,
        "firstNightReminder": "The Tokhsisis chooses a player. :reminder:",
        "otherNight": 42.5,
        "otherNightReminder": "The Tokhsisis chooses a player. :reminder:",
        "reminders": [
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned",
            "Poisoned"
        ],
        "setup": true,
        "ability": "Each night, choose a player: they are poisoned if Townsfolk. [-1 Outsider]",
        "flavor": "Tobacco, coffee, alcohol, hashish, prussic acid, strychnine, are weak dilutions. The surest poison is time."
    },
    {
        "id": "barrowfog",
        "name": "Barrow Fog",
        "image": [
            "https://www.graypockets.com/barrowfog.png",
            "https://www.graypockets.com/barrowfog_good.png"
        ],
        "team": "demon",
        "otherNight": 41.5,
        "otherNightReminder": "The Barrow Fog chooses a player. :reminder:",
        "reminders": [
            "Dead",
            "Dead",
            "Dead",
            "Dead",
            "Dead",
            "Dead",
            "Dead",
            "Dead",
            "Dead",
            "Dead"
        ],
        "setup": false,
        "ability": "Each night*, choose a player: they die. Players killed by the Barrow-Fog register as alive during the day.",
        "flavor": "The fog still slept on the wing above the drowned city, where the lamps glimmered like carbuncles; and through the muffle and smother of these fallen clouds, the procession of the town's life was still rolling in through the great arteries with a sound as of a mighty wind."
    },
    {
        "id": "dolomite",
        "name": "Dolomite",
        "image": [
            "https://www.graypockets.com/dolomite.png",
            "https://www.graypockets.com/dolomite_good.png"
        ],
        "team": "demon",
        "otherNight": 38.5,
        "otherNightReminder": "The Dolomite chooses a player. :reminder: Put the Dolomite to sleep. Wake the target and show the *YOU ARE* info token and a thumbs down. Show the *THIS IS THE DEMON* token. Point to the Demon. The Dolomite might lose their ability. :reminder:",
        "reminders": [
            "Turns Evil",
            "No Ability"
        ],
        "setup": true,
        "ability": "Each night*, choose a player: they turn evil & learn who you are. Once per game, you lose this ability. [No Minions]",
        "flavor": "Can you dig it?"
    },
    {
        "id": "bezzerit",
        "name": "Bezzerit",
        "image": [
            "https://www.graypockets.com/bezzerit.png",
            "https://www.graypockets.com/bezzerit_good.png"
        ],
        "team": "demon",
        "firstNight": 25.5,
        "firstNightReminder": "The Bezzerit selects a number of alive good players. :reminder: :reminder: :reminder: :reminder: :reminder:",
        "reminders": [
            "Chosen",
            "Chosen",
            "Chosen",
            "Chosen",
            "Chosen"
        ],
        "setup": false,
        "ability": "On your 1st night, choose 1 alive good player for each alive evil player (not including Travellers). If all of them are dead, good loses.",
        "flavor": "Fear is the little-death that brings total obliteration."
    },
    "harlot",
    "butcher",
    "gangster",
    "scapegoat",
    "bishop",
    "bootlegger",
    {
        "id": "ripper",
        "name": "Ripper",
        "image": [
            "https://www.graypockets.com/ripper.png"
        ],
        "team": "loric",
        "otherNight": 0.5,
        "otherNightReminder": "A player might die.",
        "setup": false,
        "ability": "If no one dies by execution during the day, a player might die.",
        "flavor": "I’m your own light-hearted friend and I shant quit ripping them till I do get buckled. Grand work the last job was."
    },
    {
        "id": "steamfitter",
        "name": "Steamfitter",
        "image": [
            "https://www.graypockets.com/steamfitter.png"
        ],
        "team": "loric",
        "setup": false,
        "ability": "This script has secret characters.",
        "flavor": "The only thing I can't weld is the crack of dawn."
    }
]