Tokhsisis

tokhsisis.png Information

Type Demon
Designer Secret
Example JSON

"Tobacco, coffee, alcohol, hashish, prussic acid, strychnine, are weak dilutions. The surest poison is time."

Appears in gray_nights_logo.png

Related Jinxes

Summary

"Each night, choose a player: they are poisoned if Townsfolk. [-1 Outsider]"

The Tokhsisis poisons the well of the town's information, slowly making all of their information arbitrary.

The Tokhsisis does not kill players at night.

If a Tokhsisis poisoned player stops being a Townsfolk, the poison is removed.

If a Tokhsisis poisoned player is made healthy or safe from the Demon, they are granted a reprieve, but will be poisoned again when that effect ends.

How to Run

While setting up the game, before putting the character tokens in the bag, remove one Outsider character token and add one Townsfolk character token. (If there are no Outsider tokens to remove, do not add a Townsfolk token.)

Each night, wake the Tokhsisis. They point at any player. The chosen player becomes poisoned—put the POISONED reminder token by the chosen player's character token. Put the Tokhsisis to sleep. (This poisoned player wakes and acts normally. They have no ability, but they think they do. If their ability would give them information, you can give false information to them if you wish. See “Drunkenness and Poisoning” in the rulebook.)

Tokhsisis poison tokens are not removed at dusk.

Examples

The Tokhsisis chooses an Outsider; no one is poisoned that night.

The Tokhsisis poisons the Alsaahir. Two days later, the Alsaahir guesses the Demon and their Minions correctly, but the game does not end.

The Tokhsisis is made drunk by the Doxie. No one is poisoned by the Tokhsisis until dusk.

Tips & Tricks

  • At first glance, you may feel like not being able to kill players is a huge setback, but it comes with benefits.
  • As the game progresses, the good teams information gets worse and worse, throwing everyone under suspicion but you.
  • Make sure to let the Storyteller know your bluffs, so that the poisoned information the town is receiving backs you up.
  • Bluff as an Outsider. You know you removed them at the start of the game. Perhaps the Puzzlemaster is the reason town's information isn't lining up.
  • The Doxie is the perfect bluff, now players have a reason for their ability to have failed last night.
  • Instead of spreading misinformation, spread truth. It will make you all the more believable when the good team's information backs you up.

Fighting the Tokhsisis

  • If your information is not lining up with other players, it may be time to take stock. Are they lying, or is everyone poisoned?
  • Find the Outsiders; a Tokhsisis removes an Outsider. It's possible that one of the evil team is bluffing as an Outsider.
  • If all information is pointing away from a specific character, perhaps that character is the Tokhsisis benefiting from the misinformation.
  • Execute the Waif before they get poisoned. The Tokhsisis will suffer a serious setback. When you are executed, pretend to be the Waif so the Tokhsisis poison is suppressed and slows the Tokhisis down.
  • Make the best use of your abilities you can before they get ruined.
  • The Doxie and Driver can force information to be false, which is more useful than arbitrary information. Use that false information to your advantage.

Disclaimer
This almanac is unofficial fan content for Blood on the Clocktower; it is not affiliated with or endorsed by The Pandemonium Institute Pty Ltd.
Blood on the Clocktower is Trademark™ of Steven Medway and The Pandemonium Institute Pty Ltd.
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