Savant Information
Credit to Vati for many of these examples.
These are some suggested Savant Information for Sects & Violets, although they are usable on other scripts.
Sects & Violets
- Characters
- "Exactly X of Sage, Snake Charmer, and Mutant are in play."
- "One of X/Y/Z is the Mutant."
- "Exactly X roles that can change the demon player are in play." (Fang Gu, Pit-Hag, Barber, Snake Charmer)
- "Exactly X roles that can cause droisoning are in play." (No Dashii, Vigormortis, Sweetheart, Snake Charmer, Philosopher)
- "The minions have different waking patterns." (Witch/Pit Hag, Cere/Pit Hag, Twin/Anything)
- "Exactly X roles that learn numbers are in play." (Clockmaker, Mathematician, Oracle, Juggler)
- "Exactly X roles that learn binary information are in play." (Flowergirl, Town Crier, Seamstress, Artist)
- "There is no Evil Twin in play." (outed twin pair)
- "[Character] OR [character] is in play."
- "[Character] is not in play." (also not a bluff)
- Positioning
- "The minions [are/are not] sitting next to each other/2 minions are sitting next to each other."
- "The demon neighbours an outsider."
- "The longest consecutive line of townsfolk is X."
- "You are/are not sitting in the longest consecutive line of townsfolk."
- "The Mutant and the Cerenovus are sitting within X steps of each other."
- "There are X points on the grim where 3 different character types neighbour each other."
- "The longest line of different character types is X."
- "All outsiders neighbour each other/minions/only townsfolk."
- "The Snake Charmer neighbours at least 1 non-townsfolk."
- "Clockwise around the circle from you there are more Townsfolk in even/odd steps than odd/even steps."
- "[Character] and [Character] are seated next to each other."
- "The longest contiguous chain of good/evil players is [Number]."
- "The total number of Townsfolk pairs is [Number]."
- Team Detection
- "There are more evil players between X/Y/Z than A/B/C."
- "Both of your neighbours are townsfolk/outsiders."
- "At least [Number] of your (alive) neighbours are drunk or poisoned."
- "X good players woke last night."
- "Two people claiming the same role are on the same team."
- Abilities
- "The Snake Charmer chose a [townsfolk/outsider/minion] last night."
- "An evil player used their ability on themselves last night."
- "Exactly 1 of your neighbours has an on-death ability/each night abiliy/each night* ability/passive ability."
- "X players who juggled yesterday would have received a Y number." (best if different from real Juggler)
- "The total number of successful juggles is X and the total number of failed juggles is Y.
- "Exactly [Number] townsfolk targeted (an evil player)/(the demon) last night."
- "At least [Number] player(s) are affected by madness."
- "[Number] once-per-game abilities have been used."
- "A once per game ability has/hasn't been used." (Seamstress, Philosopher, Artist, Bone Collector)
- "You are witch cursed."
- "A player changed character last night."
- "Last night a player declined to use their ability."
- "[Number] players received a number last night."
- "[Minion] has chosen the same player every night."
- "[Number] of your neighbours was selected by another player."
- "A poisoned townsfolk got true information last night."
- Nominations
- "[Character] nominated yesterday."
- "An Evil Player/Outsider was nominated yesterday."
- "No outsiders voted yesterday."
- Other
- Repeat part of yesterday's information if it changed.
- "One of your neighbours has [Number] reminder tokens on them."
Other Scripts
- Death
- "[Player] died in the night but not by a demon ability."
