Madness Philosophy
This is GrayPockets's philosophy for utilizing a player being "mad".
General Philosophy
- General storytelling priorities take precedence in any decision; this includes madness-related decisions.
- Fun
- Interesting
- Balanced
Breaking Madness
- Madness comes in two flavors:
- Active Madness: Be mad about something.
- Passive Madness: Don't be mad about something.
- This includes Her Majesty and the Mutant.
- It is acceptable for a player engaging in passive madness to be quiet most of the time.
- A player not actively denying they are mad in response to another player accusing them of such is breaking madness.
- A player who is mad and dropping hints about their madness is breaking madness.
- e.g. The Flowergirl has been selected by the Cerenovus. the Flowergirl tells the Town Crier that they think the Cerenovus is in play, so has broken madness.
- e.g. The Seamstress has been selected by the Cerenovus as the "Flowergirl". The Seamstress announces they are a Flowergirl to the town, but they got a number last night instead of a Yes/No. They have broken madness by suggesting game mechanics that don't work as a hint.
Penalizing Madness
- Never cause a madness penalty after the phase when the madness was broken.
- Madness caused by an Outsider ability helps the other team, just like any Outsider ability: good Outsider abilities help the evil team, and evil Outsider abilities help the good team.
- Breaking madness should reward the team of the character the madness is coming from.
- e.g. Her Majesty is in play. The Witch suggests Her Majesty is in play; the Witch is executed by the Storyteller.
- e.g. The two good players next to Her Majesty accidentally suggest that Her Majesty is between them. The Storyteller does nothing.
- If the player causing madness breaks their own madness on purpose, honor their request by performing the penalty unless it would mechanically win the game for their team.
- e.g. Her Majesty says "I am Her Majesty." The Storyteller executes them.
- e.g. The Cerenovus has selected themself to be mad as the Mathematician when only 3 players are alive. The Cerenovus says "I am the Cerenovus". The Storyteller does not execute them.
- e.g. The Mutant says "I am the Mutant." The Storyteller decides not to execute them because they are an Outsider; however, the Storyteller might execute them later that day.
- On a script where madness is the main theme, madness breaks should be penalized more often.
- Sects & Violets is not a madness-themed script, rather it's about misinformation.
- Elven Court is a madness-themed script.
