Her Majesty
Spoiler Alert: This is a secret character: read ahead at your own peril.
Related Jinxes
Summary
"If both of your neighbors are good, they learn who you are. Anyone mad about Her Majesty being in-play might be executed."
Her Majesty can build a confirmation chain, but their madness encompasses the entire town, even the evil team!
- Like Cerenovus madness, Her Majesty's madness can execute someone and end the day.
- If any player suggests Her Majesty is in play, they might be executed; even a player on the evil team!
Mad players might be executed this way, but “might” means you can choose not to, to prevent either team from winning by this strategy.
How to Run
While Her Majesty is in play, if you feel any player is mad about Her Majesty being in play, you can decide to execute them. Declare this to the group. They die. If you execute them during the day before the normal execution happens, go to the night phase. (There is a maximum of one execution per day.)
Always execute Her Majesty for being mad about themselves being Her Majesty, unless it would win the game for their team.
Her Majesty is a Townsfolk, and shouldn't be used as an Outsider. Only execute good players that are obviously mad.
Examples
Her Majesty claims to be Her Majesty. The Storyteller executes them and the day ends.
The Steward tells another player they think Her Majesty is in play. The Storyteller executes them and the day ends.
The Goblin claims to be Her Majesty after claiming Goblin, but the Storyteller decides not to execute them.
The Gnome declares that their Amigo is Her Majesty. Nothing happens as Her Majesty is not in play.


