Pika-Pika
Spoiler Alert: This is a secret character: read ahead at your own peril.
Related Jinxes
Summary
"Each night*, a player dies. On the final night, choose two players: the 1st is mad that the 2nd is not the Demon, or their team loses."
The Pika-Pika inflicts forces a good player to help them win on the final day.
The Pika-Pika can choose either alive or dead players.
How to Run
Each night except the first, a player might die – mark them with a DEAD reminder and a shroud.
On the final night, wake the Pika-Pika. The Pika-Pika points to one player, then another player. Mark the first player with the MAD reminder and the second player with the 2ND reminder. Put the Pika-Pika to sleep. Wake the player marked MAD. Show the THIS CHARACTER SELECTED YOU token and the Pika-Pika token, then point to the player marked 2ND. Put the player marked MAD to sleep.
Tomorrow, if the player marked MAD is not mad that the player marked 2ND is not the Demon, declare that the game is over and which team has won.
You may need to kill a Minion or two at night using the Pika-Pika’s ability. On the final day, it would be unfair for the good team to have only one good player alive with the Pika-Pika. Avoid this and make the game fairer for the good team by killing evil players so that only the Pika-Pika is alive on the final day.
Examples
The Pika-Pika is executed with 5 players alive; they never got to make another player "mad".
On the final night, the Pika-Pika makes the Juggler "mad" that they are not the Demon. The Juggler nominates the Noble, who is executed.
On the final night, the Pika-Pika makes Her Majesty "mad" that they are not the demon. Her Majesty claims that both other characters are evil and nominates the Pika-Pika. The good team loses, as Her Majesty was being mad that the Pika-Pika was the Demon.


