Dogkeeper

spoiler.png Spoiler Alert: This is a secret character: read ahead at your own peril.

houndskeeper.png Information

Type Townsfolk
Designer Secret
Example JSON

"Whoever loveth me, loveth my hound."

Appears in gray_nights_logo.png

Related Jinxes

Summary

"Each night, you learn how many steps to the nearest living player targeted by an evil ability."

The Dogkeeper tracks down which players have been targeted by Minions and Demons.

  • The Dogkeeper only detects players targeted by an evil character, regardless of which character was chosen (by pointing).
  • The Dogkeeper detects players even if they are unaffected by the ability. Such as a player being safe from the Demon.
  • The Dogkeeper does not know about evil Townsfolk or Outsiders.
  • The Dogkeeper does know about good Minions and Demons.
  • If the Dogkeeper must be shown false information, they can be shown any answer except the correct number.

How to Run

Each night, wake the Dogkeeper. Show them fingers (0, 1, 2 etc.) equaling the distance in players from the Dogkeeper to the nearest player targeted by a Minion or Demon.

Examples

The Dogkeeper is targeted by the Bezzerit; the Dogkeeper learns a '0'.

The Dogkeeper's neighbor is targeted by the Fearmonger; the Dogkeeper learns a '1'.

Because the Hypnotist has lost their ability, no player is target by an evil character at night. The Storyteller shakes their head "No" at the Dogkeeper.

Disclaimer
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Blood on the Clocktower is Trademark™ of Steven Medway and The Pandemonium Institute Pty Ltd.
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