Urchin
| Type | Townsfolk |
| Designer | Temporary |
| Example | JSON |
"Got your message, sir, and brought ’em on sharp. Three bob and a tanner for tickets."
Related Jinxes
Summary
"Each night, you learn if an (1) odd or (2) even number of other players woke tonight due to an ability."
The Urchin learns how information about who in the town are up out of bed past their bedtimes, but has to parse it out.
- The Urchin counts players woken due to abilities, even other players' abilities.
- Demon Info, Minion Info, and players woken up by the Storyteller for other reasons are not counted.
- The Urchin does not count themselves.
- 0 other players waking is even.
How to Run
Before waking the Urchin, determine how many players were awoken due to an ability.
Each night, wake the Urchin. If the number of players awoken is odd, show 1 finger. If the number of players awoken is even, show 2 fingers.
Examples
Besides Minion Info and Demon Info, no players woke up the first night. The Urchin learns a "2".
The Demon woke up to kill a player. The Nightwatchman woke up, and selected the Soldier to learn about the Nightwatchman. The Urchin learns a "1".
Explanation
This character was modified from the Lookout created by Temporary.


