Dancer

spoiler.png Spoiler Alert: This is a secret character: read ahead at your own peril.

ballerina.png Information

Type Townsfolk
Designer Secret
Example JSON

"I cannot know how much you have suffered, but I do know that you have grieved enough."

Appears in gray_nights_logo.png

Related Jinxes

Summary

"You start knowing if more townsfolk are (1) odd or (2) even steps from you clockwise. Or you learn that (3) it's equal."

The Dancer learns where which series of players have the most Townsfolk, but not which specifically.

  • The Dancer is not included in the seats counted for Townsfolk.
  • They learn this only once and then learn nothing more.

How to Run

Before waking the Dancer, determine which seats from the Dancer are odd, and which are even. The first seat to the Dancer's left is odd, the second seat to the Dancer's left is even, and so on. Count the number of Townsfolk in odd seats, then count the number of Townsfolk in even seats.

During the first night, wake the Dancer. If the odd seats have more Townsfolk than the even seats, show 1 finger. If the even seats have more Townsfolk, show 2 fingers. Otherwise show 3 fingers.

Examples

There are 4 Townsfolk in odd seats, and 2 Townsfolk in even seats. The Dancer is woken up and is shown a 1.

There are 3 Townsfolk in odd seats, and 5 Townsfolk in even seats. However, the Shroom causes two of the Townsfolk in even seats to misregister, and the Dancer is shown a 3.

Disclaimer
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Blood on the Clocktower is Trademark™ of Steven Medway and The Pandemonium Institute Pty Ltd.
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