Fraudster
Spoiler Alert: This is a secret character: read ahead at your own peril.
| Type | Outsider |
| Designer | Secret |
| Example | JSON |
"If we’ve been bamboozled long enough, we tend to reject any evidence of the bamboozle."
Related Jinxes
Summary
"The 1st time a player dies during the day, you become their alignment from tonight onwards."
The Fraudster bides their time until they find out which team they're on.
It doesn't matter if the 1st player dies by execution or an ability, the Fraudster's ability applies either way.
How to Run
When a player dies by execution for the first time, put the Fraudster's BUDDY reminder token by the dead player's character token.
Each night, if the Fraudster's token is different from their BUDDY, wake the Fraudster. Show the YOU ARE info token then give a thumbs down. Put them to sleep. Flip the Fraudster's character token upside down to represent that the Fraudster is evil.
The Fraudster is always the same alignment as their BUDDY. If the Fraudster's BUDDY changes alignment, the Fraudster changes alignment too.
Examples
The Fraudster gets executed the first day, and remains good without getting a BUDDY
The Flowergirl is executed. The Fraudster stays good.
The Flowergirl is executed, but they are sitting next to the Shroom. The Fraudster turns evil. Later the Shroom dies, and the Fraudster turns good.


