Macho Man
Spoiler Alert: This is a secret character: read ahead at your own peril.
Related Jinxes
Summary
"Each day if you were the most mad about being the Macho Man, the 1st player to chose you tonight dies."
The Macho Man scares the evil team from picking them at night, unless they accept the consequences.
- If another player is more "mad" about being the Macho Man than the Macho Man, the Macho Man ability does nothing during the night. The Macho Man must be the most mad.
- It doesn't matter whose ability is used to pick the Macho Man, the player who chose the Macho Man still dies.
- If the ability picking the Macho man affects a different target, the player who chose the Macho Man still dies.
- If the Macho Man is chosen by a dead player, that player cannot die, but the Macho Man's ability is still used this night.
It is not necessary to perform feats of strength to be "mad" about being the Macho Man.
How to Run
During the day, if you believe the Macho Man is the most mad about being the Macho Man, put the KILLS TONIGHT reminder on them.
At night, the first time a player chooses the Macho Man with any ability, that player dies - mark them with the DEAD reminder. Remove the KILLS TONIGHT reminder.
Examples
The Macho Man is chosen by the Circe. The game ends and the good team has won.
The Macho Man is chosen by the Hagy Bagy. Nothing happens because the Balloonist was the most mad about being the Macho Man today.
Explanation
This character was modified from it's original ability: "If you were the most mad about being the Strongman today & a player chose you tonight for any reason, they die."


