Macho Man

spoiler.png Spoiler Alert: This is a secret character: read ahead at your own peril.

strongman.png Information

Type Townsfolk
Designer Secret
Example JSON

"No one could carry more. Fewer could give more."

Appears in carnival_of_lies_logo.png

Related Jinxes

Summary

"If you were the only player mad about being the Macho Man today & a player chooses you tonight for any reason, they die."

The Macho Man scares the evil team from picking them at night, unless they accept the consequences.

  • If any other player is "mad" about being the Macho Man, the Macho Man ability does nothing during the night.
  • It doesn't matter whose ability is used to pick the Macho Man, the player who chose the Macho Man still dies.
  • If the ability picking the Macho man affects a different target, the player who chose the Macho Man still dies.

It is not necessary to perform feats of strength to be "mad" about being the Macho Man.

How to Run

During the day, if you believe the Macho Man is the most mad about being the Macho Man, put the KILLS TONIGHT reminder on them.

At night, the first time a player chooses the Macho Man with any ability, that player dies - mark them with the DEAD reminder. Remove the KILLS TONIGHT reminder.

Examples

The Macho Man is chosen by the Circe. The game ends and the good team has won.

The Macho Man is chosen by the Hagy Bagy. Nothing happens because the Balloonist was also mad about being the Macho Man today.

The Macho Man is chosen by the Poisoner. The Poisoner dies.

Disclaimer
This almanac is unofficial fan content for Blood on the Clocktower; it is not affiliated with or endorsed by The Pandemonium Institute Pty Ltd.
Blood on the Clocktower is Trademark™ of Steven Medway and The Pandemonium Institute Pty Ltd.
Copyright © 2025 GrayPockets. The Pandemonium Institute Pty Ltd may take copyright of any content of this almanac at any time.