Nymph
| Type | Outsider |
| Designer | GrayPockets |
| Example | JSON |
"She wakes in a puddle of sunlight. Her hands asleep beside her. Her hair draped on the lawn like a mantle of cloth."
Related Jinxes
Summary
"When a player learns that they died, then claims to be the Nymph (you must), 1 player may choose to die instead (you cannot). If an evil player dies for you, your team loses."
The Nymph can save any player from death at the cost of another, but represents a danger to their own team.
- Anyone can claim to be the Nymph, and have someone else try to die for them.
- Players can claim to be the Nymph when killed at night.
- Like the Klutz or the Nymph, the Nymph can end the game for good.
- The evil team only wins if they save the Nymph, not another player.
The Nymph may not attempt to save another player claiming to be the Nymph.
While anyone can claim to be the Nymph and ask to be saved, they can only be saved while the Nymph is in play and has their ability.
How to Run
While the Nymph is on the script, if any player dies at night, wake them. Show them a shroud. Put them back to sleep.
When a player dies during the day or night, they can announce that they are the Nymph and ask if anyone can save them.
If the Nymph is in play: the first player to say they will save the Nymph dies and the player claiming to be the Nymph is not dead.
If the player being saved is actually the Nymph and the player who dies attempting to save the Nymph is evil, the Nymph's team loses.
If the Nymph is not in play, nothing happens when someone attempts to save someone claiming to be the Nymph.
When a player is saved by the Nymph's ability, they never died.
Examples
The Nymph is killed by the Demon at night; they announce that they are the Nymph. The Swiper offers to save the Nymph and dies. Good loses.
The Nymph nominates and is killed by the Witch; they announce they are the Nymph. No one offers to save them so the Nymph dies. The game continues.
The Nymph is executed. The Prince offers to save the Nymph but is safe from the Nymph ability. The Nymph dies. The game continues.
The Steward dies at night and claims to be the Nymph. The Banshee offers to save the Nymph and dies. The Storyteller announces that the Banshee has awoken.
The Banshee is executed and claims to be the Nymph. The Demon offers to save the Nymph and dies. Evil loses.
Tips & Tricks
- Don't tell anyone that you are the Nymph! Don't even hint that you might be! If an evil player believes that you are the Nymph, they will do their best to get you killed and "save" you.
- Tell one or two trusted players that you are the Nymph, so that the group doesn't put too much pressure on you to reveal who you are. You'll want to make very sure that these one or two players are good before telling them though. Characters that can confirm that they are good, such as the Banshee or Her Majesty are particularly useful, since you can sometimes trust them completely. Even characters that can almost prove that they are good, such as the Steward are worth talking to, trusting, and telling who you are.
- Bluff as a Townsfolk, not an Outsider. All players know how many Outsiders are in play. Evil players will tend to be more suspicious of players claiming to be Outsiders if the number of claimed Outsiders equals the numbers of Outsiders in play.
- If any player claims Nymph when they die, everyone will know you are in play. Try to get other good players to claim Nymph to kill evil players and hide yourself.
- Avoid bluffing at all if the town is also fairly silent about their characters. If most other players have not revealed who they are, being silent means that you'll look like just another Townsfolk. Evil players will need to "save" random players, and that's probably far too risky for them.
- If you are a good character that isn't the Nymph, but the Nymph is on the script, be aware that is a great reason for good players to lie and act suspicious. Treat other players with less suspicion, put less pressure on them to reveal who they are (even when they have been nominated), and generally cut the good team some slack. Assuming that a Nymph is in play, even when nobody has claimed to be the Nymph, means that the real Nymph has some cover.
- If you are a good character that isn't the Nymph, pretend to be the Nymph and see if you can bait the evil players into saving you. You'll probably only be convincing by spreading a rumour, not publicly claiming to be the Nymph, but you never know. If an evil player saves you, then an evil player has died without ending the game. A win-win for the good team.
- You hold the fate of the game in your hands. Very few characters have this power. Remember how important you are. Much like the Damsel, your ability can lose your team the game if the wrong people learn who you are at the wrong time. While you are alive, you are the most dangerous good player in the game (to your own team!).
- If someone you trust claims Nymph, jump to save them and keep them out of evil's hands!
- If you are the Banshee and someone claims Nymph at night, get yourself killed. Even if you save an evil player, you will ensure you get to use your ability.
- If you are the Faerie and die, claim Nymph. What have you got to lose?
Bluffing as the Nymph
When bluffing as the Nymph, there are a few things you should keep in mind:
- If you are an evil player, feel free to bluff as the Nymph when you die. Maybe a good player will save you when you're executed or killed by the Lil' Monsta.
- If no one attempts to save you, act like you are in the clear and the good team doesn't have to worry about the Nymph anymore.
- If someone does try to save you and no one dies, claim that you were trying to bait an evil player; throw suspician on the player that tried to save you. Your team knows not to look for the Nymph any more.
- If the Demon dies and claims Nymph, don't hesitate to die for them.


