Faerie
| Type | Townsfolk |
| Designer | GrayPockets |
| Example | JSON |
"Be secret and discreet; the faerie favors are lost when not concealed."
Related Jinxes (Open)
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The Boffin does not learn what ability the Faerie has. |
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The Widow cannot poison the Faerie. |
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If the Faerie is the only player alive, their team wins. |
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The Faerie does not know who the Marionette is. |
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A Pit-Hag can not create a Faerie. |
Summary
"You get 3 bluffs. Each night*, choose a player: they die. You register as “the Demon” for abilities. If you die, your team loses; if only 2 players live, your team wins; even if drunk or poisoned. [No Demon, +1 Minion]"
A drunk or poisoned Faerie will fail to kill at night and no longer registers as “the Demon”, but still maintains its win/loss conditions.
The Faerie is a Townsfolk that acts like a good “the Demon”.
- The Faerie does not know the Minions, and the Minions do not know the Faerie.
- The Faerie is shown three out-of-play good characters to help them hide from the Minions.
The Faerie is a Townsfolk and not a Demon, but it does count as “the Demon”. If you aren't sure how this effects a character, review the Notable Interactions.
How to Run
While setting up the game, put the Faerie token and an extra Minion token in the bag, but do not put in an evil Demon.
During the first night, show the Faerie 3 not-in-play good characters as bluffs.
Each night except the first, wake the Faerie. The Faerie points at any player. Put the Faerie to sleep. The chosen player dies—put the Faerie's DEAD reminder by the chosen player's character token in the Grimoire and put a shroud on it.
The Faerie does not learn the Minions. Wake the Minions together, but do not show them the Faerie.
Examples
The Faerie is one of the last two players alive, the good team wins.
The Faerie kills the entire evil team at night. However, the good team executes the Faerie with three players alive and the evil team wins.
The Witch curses the Faerie at night. The Faerie nominates and dies, and the evil team wins.
Tips & Tricks
- The Faerie is an exciting character to play. You're a good team member who kills in the night, but you can't die or your team loses.
- Spend the whole game bluffing to everyone to hide from the Minions: you receive 3 bluffs at the beginning of the game so it should be easy to blend in with your fellow Townsfolk.
- Tell one or two players that you are the Faerie, to help get their support in staying alive until the end of the game.
- Out to the entire town! Maybe the good team can keep you alive while all the Minions try to get you executed or killed with their abilities.
Bluffing as the Faerie
When bluffing as the Faerie, there are a few things you should keep in mind:
- If you come out as the Faerie, you are likely to be the center of attention for awhile. Be ready to tell everyone what three bluffs you received and who you killed at night.
- If you are a good character bluffing as the Faerie, you are likely to draw heat from the evil team. Be prepared to be cursed and mad.
- If you are an evil character bluffing as the Faerie, the good team is likely to use abilities check you to try to discern your character, alignment, or whether or not you are the Demon.
- Bluff as a different character for a while first. Act like a Faerie would act and be cagey about your true character. After all... a real Faerie would try to hide from the evil team.
- When you're up for execution, come out as the Faerie. Much like the Saint, the town may be wary of executing a Faerie.
- If the real Demon type is discovered or you are outed as not the Demon, have a backup plan for why you were pretending to be the Faerie.
Notable Interactions
- Alsaahir: The Faerie does not count as a Demon for the Alsaahir.
- Artist: If the Artist asks about the Demon, it is referring to the Faerie.
- Balloonist: The Faerie counts as the Townsfolk character type to the Balloonist.
- Banjoist: If the Banjoist and the Faerie are the last two players alive, if either of them are good, good wins.
- BansheeThe Banshee gains their ability if they are killed by the Faerie.
- Bounty Hunter: The Faerie can be turned evil by the Bounty Hunter.
- Chambermaid: When the Faerie wakes to learn bluffs on the 1st night, this counts as waking due to their own ability for the Chambermaid.
- Chimneysweep: The Chimneysweep can redirect the Faerie's targets.
- Choirboy: If the Faerie kills the King, the Choirboy learns the Faerie player.
- Clockmaker: The Clockmaker learns how many steps from the Faerie to the nearest Minion.
- Dreamer: The Faerie counts as a good character for the Dreamer.
- Engineer: The Engineer cannot create or change a Faerie.
- Exorcist: If the Faerie is chosen by Exorcist, they do not wake.
- Flowergirl: The Flowergirl does not know if the Faerie voted.
- Fortune Teller: The Fortune Teller does not detect the Faerie.
- Grandmother: The Grandmother dies if the Faerie kills their Grandchild.
- Illusionist: The Illusionist gains the ability of the character chosen by the Faerie.
- King: The Faerie knows who the King is.
- Knight: The Knight knows 2 players who are not the Faerie.
- Lycanthrope: If the Lycanthrope kills, the Faerie does not.
- Magician: The Faerie is unaffected by the Magician, but the Minions are told the Magician is the Demon.
- Monk: The Monk protects players from dying to the Faerie.
- Philosopher: The Philosopher can choose to gain the Faerie ability. If the Philosopher drunks the Faerie, the game ends if either dies, and good wins if both the Philosopher and Faerie are the last two players alive.
- Pixie: The Pixie can be shown the Faerie
- Poppy Grower: The Poppy Grower has no effect on the Faerie unless they are evil.
- Princess: The Princess can stop the Faerie from killing.
- Professor: The Professor could ressurect a dead Faerie if the game did not end with the Faerie's death.
- Sage: The Sage learns one of two players is the Faerie if they are killed by the Faerie.
- Slayer: The Slayer can kill the Faerie.
- Snake Charmer: The Snake Charmer cannot swap characters with the Faerie.
- Soldier: The Soldier cannot be killed by the Faerie.
- Virgin: The Faerie is executed if they nominate the Virgin, likely ending the game.
- Washerwoman: The Washerwoman can be shown the Faerie.
- Barber: The Faerie can choose to swap characters when the Barber dies.
- Drunk: The Drunk can think they are the Faerie.
- Golem: The Faerie does not die when nominated by the Golem.
- Hatter: The Hatter cannot create or change a Faerie.
- Lunatic: The Lunatic cannot believe they are the Faerie.
- Recluse: The Recluse cannot register as the Faerie.
- Boffin: The Boffin gives the Faerie an out-of-play good character ability.
- Cerenovus: The Cerenovus can make a player mad as the Faerie.
- Evil Twin: If the Evil Twin and the Good Twin Faerie are the only two players alive, the game continues.
- Hagy Bagy: The Hagy Bagy can change the Faerie into a different character. This will probably end the game.
- Marionette: The Marionette neighbors the Faerie.
- Mastermind: The Mastermind ability triggers if the Faerie is executed and dies, but the game does not end with the Faerie's death.
- Scarlet Woman: The Scarlet Woman can become the Faerie if the game did not end with the Faerie's death.
- Spy: The Spy can register as the Faerie.
- Summoner: The Summoner cannot create a Faerie.
- Xaan: The Xaan can poison the Faerie.
- No Dashii: The No Dashii can poison the Faerie.
- Vortox: The Faerie learns three in-play characters if the Vortox is in play.
- Tokhsisis: The Tokhsisis can poison the Faerie.
- Fiddler: The Faerie chooses an opposing player when the Fiddler is declared.
- Toymaker: The Faerie must not attack once per game.
- Fibbin: The Faerie can be given in-play bluffs by the Fibbin as incorrect information.
- Storm Catcher: The Faerie can be named by the Storm Catcher.


