Permit

permit.png Information

Type Fabled
Designer GrayPockets
Example JSON

"Not to worry. I have a permit."

Summary

"Your word is law."

Use the Permit to remind players that the Storyteller is responsible for how the game is run. During the game, the Storyteller is the final arbiter of rulings and decisions.

From the rulebook:

Your word is law. If you are unsure of how to interpret a rule, or the players are unsure of what a character's ability does, you, the Storyteller, are the final judge. Listen to the players, by all means, but when you’re all unsure what the gods of Clocktower really meant by that strange wording or character combination, make a call and stick by it. Tell your players what your judgment is, and play on.

How to Run

At any time, declare that the Permit is in play.

Examples

The Storyteller misregisters the Spy to the Investigator in a one minion game; during the first night, the Investigator receives a 0. The players do not believe the Storyteller is allowed to do that. The Storyteller puts the Permit into play and tells the circle to play on.

Tips & Tricks

Rules lawyers hate this one simple trick; pardon me, I have a permit: your rule is law.

Disclaimer
This almanac is unofficial fan content for Blood on the Clocktower; it is not affiliated with or endorsed by The Pandemonium Institute Pty Ltd.
Blood on the Clocktower is Trademark™ of Steven Medway and The Pandemonium Institute Pty Ltd.
Copyright © 2025 GrayPockets. The Pandemonium Institute Pty Ltd may take copyright of any content of this almanac at any time.