Hooligan

hooligan.png Information

Type Outsider
Designer GrayPockets
Special Thanks Zoran_Duke
Example JSON

"The true believer, no matter how rowdy and violent his acts, is basically an obedient and submissive person."

Appears in delirium_promenade_logo.png

Related Jinxes (Open)

Icon boffin.png

Boffin

The Demon cannot have the Hooligan ability.

Icon kazali.png

Kazali

If there would be a Hooligan in play, they enter play after the Demon.

Icon mathematician.png

Mathematician

The Mathematician learns if the Hooligan makes different choices than the real Minion.

Icon wraith.png

Wraith

The Hooligan cannot think they are the Wraith.

Summary

"You think you are a Minion, but you are not. The Minions know who you are and any Minion that has the same ability knows what you pick at night."

The Hooligan thinks they are a Minion.

  • Much like the Lunatic, the Hooligan does not know their real character or real alignment. They are woken to select target(s) as if they were a Minion that is in play, but their choices have no effect because they have no Minion ability.
  • The Hooligan wakes during the first night to learn the Demon and the appropriate number of Minions, but this information may be wrong.
  • A real Minion with the same ability knows which target(s) the Hooligan chose at night.

Do not wake the Minions together if the Hooligan is on the script. Wake them individually to give them their Minion Info.

How to Run

While setting up the game, put the Hooligan token in the bag. Once all tokens have been returned to you, swap the positions of the Hooligan and a Minion token in the Grimoire and mark that Minion with the "Same" reminder token.

During the first night, wake the Hooligan and act as if they are a Minion. Show them the THIS IS THE DEMON info token and point to any player. (This can be any players, whether or not they are the Demon.) Show them the THESE ARE YOUR MINIONS info token and point to a number of players equaling the number of Minions in play minus one. (These can be any players, whether or not they are Minions.)

During the first night, wake the real Minion. Show them the YOU ARE info token, then their Minion token. (This tells them they are the real Minion.) Show them the THIS PLAYER IS info token, then the Hooligan token, then point to the Hooligan player; wake any other Minion(s) individually and repeat this step.

Each night, if need be, wake the Hooligan to act as if they were that Minion. Put a CHOSEN reminder on any players they chose, then put them to sleep. Wake the real Minion, point at the Hooligan, show the Hooligan token to the real Minion, and point at the player(s) that the Hooligan chose. Then the Minion acts as normal.

You can make the Hooligan think they are a different Minion than the in-play Minions by instead putting an extra Minion token in the bag, then marking that Minion with the "Is the Hooligan" reminder token once they are in the Grimoire.

Examples

The Hooligan, thinking they are the Summoner, wakes on the third night to select a player and a Demon character. The real Summoner is told of their choices and makes different choices. The Hooligan's chosen player does not become the Demon.

The Hooligan, thinking they are the Spy, is shown a fake Grimoire. The Hooligan sees the evil team as good characters, and they see the Lunatic as their Demon.

The Hooligan, thinking they are the Goblin, tries to get themselves executed and claims to be the Goblin. They are executed and die, and the game continues.

Tips & Tricks

  • Drawing a Minion token is always an exciting experience: you will be fighting the good team, giving them misinformation, and lying to their faces by day! You are a dangerous scourge on the town, threatening to feed them to the Demon!! .... Well, either that, or you're the Hooligan.
  • The Hooligan is an Outsider similar to the Lunatic, tricking a good player into believing they are playing for evil, only to find that reality does not match up with that belief. Fortunately, these breaks in your evil narrative will be what helps you determine if you are truly evil or not! In nearly all cases, it's best to assume you are legitimate, and only actually begin to doubt if you encounter something that doesn't make sense. For example:
    • The players you choose at night don't seem to have ill effects, but others do. You're a Poisoner, but for some reason your targets keep getting good information. You're an Assassin, but the player you killed didn't die. While the real Minion can see and try to mimic your choices to kill, they may not be able to. Is a Townsfolk messing with your abilities, or does the real Minion not care for your delusions?
    • Talk to your 'Demon' and 'Minions'. Like a real Minion, you will be told players who are evil along with you. If they are real evil team, they will know you are a Minion. If you are a Hooligan, however... they could be anyone! Townsfolk, other Outsiders, the real Demon or their Minions... Keep an eye on your evil team and see how they behave. If they are backing you up and working with you, you probably have nothing to fear. If they are giving you odd looks, fighting against you, or even outright tell you that you're not their Minion, well... that might be an indication everything isn't on the level.
    • This one seems obvious, but should your ability obviously fail, that's a huge indication that you were probably not on the evil team. Of course, keep in mind that other abilities may be at play. So maybe don't jump to conclusions right away depending on how the game is looking.
  • If you have come to the conclusion that you are the Hooligan, don't despair - all that means is that your true objective has been revealed, and it's time to fight for the good team. You may have spent the first half of the game believing you were a conniving Minion, but that doesn't mean you can't be a productive member of society now, lending your vote and voice to fighting the true evil lurking in this town.
  • Don't come out right away once you figure it out - not only will the good team tend towards being suspicious and may just execute you anyway, but there's a lot you can do if the evil team thinks you're under the thrall of your own foolishness still. For example, a Minion knows what you do each night - if they believe you believe, then you may be able to point towards players you suspect are actually evil. If a Minion has been copying your choices each night and suddenly swerves, you may have hit pay-dirt. Evil pay-dirt.
  • If you think that you are the Hooligan, tell the group this as soon as possible. The sooner that you stop accidentally playing for the evil team, and start playing for the good team, the sooner you can put all your information together. When the good team believes that you are the Hooligan, the correct number of Outsiders can be determined, and any false information that you have given up until this point can be reversed.

Bluffing as the Hooligan

When bluffing as the Hooligan, there are a few things you should keep in mind:

  • Bluff as a different character for a while first. Act like a Minion would act for a little while before "figuring out" that you are a Hooligan. This can work even if the bluff you have chosen duplicates an in-play good character. After all... a real Hooligan often bluffs that they are in-play characters.
  • Sincerity is key. Whilst most other characters can coldly give their information, Hooligans tend to have an obvious emotional reaction - an "aha!" moment - when they figure out that they are the Hooligan. This emotional reaction can be difficult to fake for some people, but you are much more talented than that. You know how to put a little oomph into your words, and you know how effective it can be in convincing the good team that you are good.
  • If you come out as the Hooligan, the good team will want to know which players you were shown as your Demon and Minions. This is something that you will want to have thought about beforehand - pick the appropriate number of good players, and approach them privately, asking them "are you my Demon?". When they say "no", which they will, because they are good players, that will give you further credibility when you do come out as the Hooligan later on.
  • Another way to falsely claim to be the Hooligan, is to reveal your actual Demon and Minion(s) to the group when you come out publicly. Tell the group that you approached your (actual) evil team, but they claimed to not be your compatriots... which makes you believe that you are the Hooligan.
  • If you are claiming to be the Hooligan, the group may want to know which players you attempted to select at night time. You can claim to have attacked the same players that the Minion has attacked, or different ones. It is up to you.
  • If you are evil, and a real Minion has talked to you in private to confirm to themselves that they are not the Hooligan, feel free to lie to your own teammate. If a Minion's teammates claim to not be evil, then the Minion will be completely convinced that they are the Hooligan, and the sincerity with which they tell the group that they are good will be palpable. After all, it is not difficult to bluff as the Hooligan if you genuinely believe that you are! You can always tell the Minion the truth later in the game, after they have convinced the good team that they are the Hooligan, so that they have all the information that they need to win as evil.

Waking Instructions

  • Do not wake the Hooligan for the following roles: Baron, Boomdandy, Goblin, Mastermind, Psychopath, Scarlet Woman, Vizier, or Xaan.
  • Wake the Hooligan each night or each night* for the following roles: Cerenovus, Devil's Advocate, Fearmonger, Hagy Bagy, Harpy, Organ Grinder, Pit-Hag, Poisoner, Witch.
    • Wake a real Minion and tell them the Hooligan's target(s).
  • Assassin: Wake the Hooligan each night* until they choose to use their ability.
    • Wake a real Assassin and tell them the Hooligan's target, even if the Assassin has already used their ability.
  • Boffin: On the first night, wake the Hooligan and show them any good character.
    • On a script with both Hooligan and Boffin, never wake the Boffin and Demon together, so as to hide the Hooligan.
  • Evil Twin: On the first night, wake the Hooligan and show them a player and a role.
    • On a script with both Hooligan and Evil Twin, never wake the Evil Twin and their Good Twin together, so as to hide the Hooligan.
  • Fearmonger: The Hooligan's choices are not announced by the Storyteller.
  • Godfather: On the first night, wake the Hooligan and show them any Outsider roles. On following nights, you can wake them to choose a target.
    • Wake a real Godfather and tell them the Hooligan's target, even if no Outsider died that day.
  • Marionette: If the Hooligan thinks they are the Marionette, they think they are a good character.
    • Do not wake a Demon and tell them that the Hooligan is the Marionette, as they do not have the Marionette ability.
    • Do not wake a real Marionette and show them the Hooligans target(s), as the Marionette thinks they are a good character.
    • If the Hooligan Marionette thinks they are the Drunk, they think they are a Townsfolk.
    • If the Hooligan Marionette thinks they are the Alchemist, they think they have a Minion ability.
      • Do not wake a real Minion to show them the Hooligan Marionette's targets, as the Hooligan thinks they are the Marionette.
    • If the Hooligan Marionette thinks they are the Lunatic, they think they are a Demon.
      • Do not tell the Demon that the Hooligan Marionette is the Lunatic or their targets at night, as they do not have the Lunatic ability.
  • Mezepheles: On the first night, wake the Hooligan and show them a word.
  • Pit-Hag: If both the Hooligan and Pit-Hag are on script, you can wake the Hooligan and tell them they have changed into a different Minion.
    • You cannot wake the Hooligan and tell them they are an evil Townsfolk, Outsider, or Demon, as they think they are a Minion.
  • Scarlet Woman: The Hooligan cannot be awoken and told that they are the Demon, as they think they are a Minion.
  • Spy: Each night, show the Hooligan a Grimoire. Some or all of the tokens inside may be fake.
  • Summoner: On the third night, wake the Hooligan to choose their target(s).
    • Wake a real Summoner and tell them the Hooligan's targets.
    • If the Hooligan Summoner chooses themself, you cannot tell the Hooligan that they are a Demon, as they think they are a Minion.
  • Vizier: The Hooligan is not announced by the Storyteller.
  • Widow: On the first night, show the Hooligan a Grimoire. Some or all of the tokens inside may be fake.
    • Wake a real Widow and tell them the Hooligan's target.
  • Wizard: Tell a real Wizard the Hooligan's wish, even if they have already used theirs.

Notable Interactions

  • Cannibal: If the Cannibal gains the Hooligan ability, wake them and tell them they are an evil Minion.
    • Wake the Minions and tell them that the Cannibal is the Hooligan.
    • Show a real Minion their target(s).
    • After an execution, you can wake the Hooligan and tell them another player is the Hooligan, as if the Cannibal had just gained the Hooligan ability.
  • Chambermaid: The Hooligan waking to learn their team on the 1st night counts as waking to their own ability for the Chambermaid.
  • Engineer: You can wake the Hooligan and tell them they are now a different Minion.
  • Evil Twin: A Drunk or a Marionette can be shown that they are a Good Twin to a Hooligan.
    • A Lunatic can be shown that they are the Good Twin to a good Evil Twin.
  • Magician: When showing Minion information, you can show the Hooligan an extra Demon as if the Magician is in play.
  • Philosopher: If the Philosopher gains the Hooligan ability, wake them and tell them they are an evil Minion.
    • Wake the Minions and tell them that the Philosopher is the Hooligan.
    • Show a real Minion their target(s).
    • You can wake the Hooligan and tell them another player is the Hooligan, as if the Philosopher had just gained the Hooligan ability.
  • Poppy Grower: You can give the Hooligan no Minion Info as if a Poppy Grower is in play.
    • You can wake the Hooligan on a later night to tell them an evil team is, as if the Poppy Grower had just died.
    • On a script with both Hooligan and Poppy Grower, never wake the Minions together when the Poppy Grower dies, so as to hide the Hooligan.
  • Preacher: You can wake the Hooligan and tell them that they have been selected by the Preacher. Then don't wake them up.
    • You can wake the Hooligan on a later night to have them use their ability again, as if the Preacher had died.
  • Goon: A Hooligan who selects the Goon turns the Goon good.
  • Hatter: A Hooligan can select a new Minion to think they are.
    • On a script with both Hooligan and Hatter, never wake the Minions and Demon together, so as to hide the Hooligan.
  • Ogre: An Ogre who selects the Hooligan is good.
  • Plague Doctor: A Hooligan can believe they receive the Fearmonger, Goblin, Scarlet Woman, or Spy ability, as if a Plague Doctor had died.
  • Snitch: A Hooligan can be shown fake bluffs as if the Snitch is in play.
  • Pit-Hag: Each night*, you can wake the Hooligan to tell them they are now a different Minion, as if the Pit-Hag had changed their character.
  • Marionette: If the Marionette thinks they are the Hooligan, they think they are a different Minion, but they are the Marionette.
    • When showing Minion information, you can show the Hooligan one less Minion as if a Marionette is in play.
  • Legion: The Hooligan cannot think they are Legion: the Legion can register as a Minion, but is not a Minion.
  • Lil' Monsta: The Hooligan does not wake with the other Minions to select who holds the baby.
  • Riot: The Hooligan cannot think they are a Riot.
  • Vigormortis: If the Hooligan dies at night, you can wake them to continue using their ability.
    • Do not show a real Minion their target(s), as they do not have an ability.
  • Vortox: A Hooligan is unaffected by the Vortox.
  • Apprentice: An Apprentice Marionette Hooligan thinks they have a different Minion ability, but in fact have the Marionette ability.
  • Barista: A Hooligan Godfather, Spy, or Widow targeted by a Barista SOBER AND HEALTHY must be shown true information.
    • Think carefully before giving the Hooligan Spy/Widow SOBER AND HEALTHY information.
    • A Hooligan Evil Twin targeted by a Barista SOBER AND HEALTHY must be shown the real character of the player they think is the Good Twin.
    • A Hooligan Marionette targeted by a Barista SOBER AND HEALTHY must be shown true information, similar to a Drunk.
  • Bone Collector: The Hooligan can be prompted to use their ability again when they are dead, as if they had been chosen by the Bone Collector.
    • If the Hooligan is chosen by the Bone Collector, show a real Minion their target(s), as they have the Hooligan ability again.

Disclaimer
This almanac is unofficial fan content for Blood on the Clocktower; it is not affiliated with or endorsed by The Pandemonium Institute Pty Ltd.
Blood on the Clocktower is Trademark™ of Steven Medway and The Pandemonium Institute Pty Ltd.
Copyright © 2025 GrayPockets. The Pandemonium Institute Pty Ltd may take copyright of any content of this almanac at any time.