Busybody
Spoiler Alert: This is a secret character: read ahead at your own peril.
| Type | Townsfolk |
| Designer | Secret |
| Example | JSON |
"Nature isn't satisfactory, quite, and so it has to be corrected. So I put my hand in here and my hand in there."
Related Jinxes
Summary
"Each night, choose 2 players: you learn if they're connected by an active ability."
The Busybody learns which players are choosing each other.
- Each night, the Busybody chooses two players and learns if they are connected by an active ability. They may choose any players, dead or alive.
- This does not detect abilities that are instantaneous, such as players killed or resurrected.
- The Busybody does not learn who initiated the ability, or what the ability is. Just whether it is currently active.
- If an ability connects more that two players, picking any pair of those players will give the Busybody a yes.
How to Run
Each night, wake the Busybody. They point at any two players. If the two players are connected by an active ability, nod your head yes. Otherwise shake your head no. Put the Busybody to sleep.
Examples
The Busybody chooses the two players picked by the Snake Oil. The targets are swapped to the other sides, but they still learn a yes.
The Busybody chooses the Beast Tamer and the Balloonist. The Balloonist KNOW reminder is on a different player, but the Busybody gets a yes because the Balloonist has their hands covering their eyes.
Explanation
This character was modified from it's original ability: "Each day, privately choose 2 players: you learn if they're connected by an active ability."


